Thomas Höhl approached me when he was looking for a title and motion designer for his game. In the game, players navigate through a three-dimensional space relying entirely on their sense of hearing. My task was to produce a trailer that captures the feeling of the game — finding one’s way through a dark, empty space using brief audio cues, without getting lost.
As the budget for the trailer was very limited, I had just one and a half weeks to complete the production.